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Liste des niveaux de défense de Ball Tower [Jester] (novembre 2024)

2025-04-22

Le mécanicien d'invocation est assez inhabituel dans Ball TD et avec tant de bannières, vous n'aurez aucune idée sur laquelle se concentrer, surtout si vous êtes un nouveau joueur. But, the Roblox try-harders here at site have got your back. To familiarize yourself with the meta and pull for the best units this game has to offer, here is our definitive Ball Tower Defense tier list!

Ball TD Units Tier List

Image via TierMaker Cash Grab Studios $$$$

You can check out our Ball Tower Defense tier list in the image above . Generally, the DPS gap between rarities is huge , and putting different rarity units in the same tier isn't really right. So, consider this tier list as a priority guide on which units you should aim for from each rarity .

Ball Tower Defense Unit List

In the tables below , you can find information on each unit's stats and why they are good or bad compared to other units of the same rarity . If you need extra info on certain units or some other in-game mechanics, be sure to visit the Ball TD Trello.

Omega Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

VoidBall
Oméga + Meta DPS unit
+ Massive range
+ Low cooldown
Insane upgrade costs
Cooldown : 3 → 3
Range : 50 → 200
Damage : 75K → 2500K
Bullets : 1 → 1
Pierce : 1 → 1

OmegaKnight
Oméga + Amazing DPS
+ Full AoE
- Low Range
Bad on placement
Cooldown : 6 → 0.5
Range : 15 → 15
Damage : 10K → 500K

MechaKnight
Oméga + OP DPS on placement
+ Meta DPS unit
+ Cheap to max out
Cooldown : 0.01 → 0.01
Range : 40 → 80
Damage : 1K → 8K
Pierce : 1 → 1
Bullets : 2 → 4
Missile Damage : 10K → 3000K
Missile Cooldown : 30 → 15

Transcendent Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

Bouffon
Transcendant + AoE DPS
+ Single-target DPS
Cooldown : 1 → 2
Range : 13 → 20
Melee Damage : 10K → 800K
AoE Damage : 250 → 150K

Mythical Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

Baller
Mythique
Exclusif
+ Bouncing attack
+ Extremely high DPS
+ Relatively cheap upgrades for a Mythical
+ Meta Mythical DPS
Cooldown : 5 → 1.25
Range : 14 → 20
Damage : 10K → 250K
Bounces : 10 → 150

VirusBall
Mythique + Cheap placement & upgrades
+ Spreading virus (DoT)
+ Good for early waves
Outscaled by other Mythicals
Cooldown : 0.7 → 0.5
Range : 5 → 10
Damage : 250 → 5K

Rocher
Mythique + Massive AoE
+ Meta Mythical DPS
+ Solid special line attack
Placement area blocks other units
Cooldown : 5 → 1.6
Range : 80 → 80
Damage : 1K → 100K

KingBall
Mythique
Exclusif
+ Summons units
+ Full AoE
- Low Range
Cooldown : 1 → 1
Range : 8 → 10
Damage : 5K → 250K
Special Cooldown : 40 → 10

GoldenMonkey
Mythique + Meta Farm unit
+ Must-use
Cooldown : 0.25 → 0.18
Range : 6 → 6
Damage : 400 → 1.5K
Money on Hit : 50 → 750

BrainBall
Mythique + Summon unit
Relatively bad compared to other Mythicals
Cooldown : 1.5 → 0.25
Health : 0.35 → 1
Range : 15 → 35

Legendary Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

AngelBall
Légendaire + Extreme single-target damage
+ Boss killer
Expensive upgrades
Very low range
Cooldown : 3 → 2
Range : 6 → 6
Damage : 2K → 325K

Cuisinier
Légendaire + Meta Farm
+ Increases base HP
Cooldown : 1.5 → 1.5
Range : 5 → 5
Income : 2K → 45K
Health : 10 → 10

DartMonkey
Légendaire + Cheap placement & upgrades
+ Pierce
+ Amazing DPS
Single-target only
Cooldown : 1 → 0.2
Range : 10 → 15
Damage : 25 → 150
Pierce : 2 → 6
Bullets : 1 → 7

GiantBall
Légendaire + Full AoE
+ Bonne gamme
+ Good AoE DPS
Expensive upgrades
Cooldown : 5 → 2.5
Range : 15 → 23
Damage : 500 → 45K

MiniBaller
Légendaire + Extremely high single-target DPS
+ Plage solide
+ Pierce
Expensive upgrades
Cooldown : 0.06 → 0.01
Range : 13 → 20
Damage : 90 → 600
Pierce : 1 → 2
Bullets : 1 → 1

Partyman
Légendaire + Meta Support
+ Buffs ally range, damage, & SPA
Cooldown : 5 → 2
Range : 8 → 13
Range Buff : 50%
Damage Buff : 50%
SPA Buff : 40%

PrincessBall
Légendaire Bad farm Cooldown : 5 → 1
Range : 6 → 6
Damage : 10 → 50
Money on Hit : 25 → 50

RoboBall
Légendaire + Pierce
+ Excellent range
+ Very good single-target DPS
Expensive upgrades
Cooldown : 1 → 0.08
Range : 15 → 55
Damage : 250 → 2.25K
Pierce : 2 → 2
Bullets : 1 → 1

Perceur
Légendaire
Exclusif
+ Very high single-target DPS
+ Infinite pierce
+ Bonne gamme
Extremely expensive upgrades
Cooldown : 1 → 1
Range : 25 → 25
Damage : 800 → 65K
Pierce : 10K → 10K
Bullets : 1 → 1

Broyeur
Légendaire
Exclusif
+ Full AoE
+ Meta Legendary DPS
+ Plage solide
+ DPS AoE Insane
+ Relatively cheap upgrades
Cooldown : 7 → 3
Range : 15 → 26
Damage : 10K → 80K

Slicer
Légendaire
Exclusif
+ Full AoE
+ Extremely high DPS
Worse than Crusher
Very low range
Cooldown : 1.5 → 1
Range : 5 → 9
Damage : 20K → 120K

Awesome Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

BombBall
Génial Garbage DPS
Worst Awesome unit
Cooldown : 20 → 15
Range : 10 → 60
Damage : 500 → 400

DemonBall
Génial + Good DPS
+ Burn
- Low Range
Expensive placement & upgrades
Cooldown : 2 → 1.5
Range : 10 → 10
Damage : 200 → 600

FancyBall
Génial + Farm
+ Good money-making
Cooldown : 1.5 → 1.5
Range : 5 → 5
Income : 2K → 15K

Chevalier
Génial + Good DPS when maxed out
+ Cheap placement & upgrades
Relatively low range
Cooldown : 1.5 → 0.3
Range : 5 → 12
Damage : 300 → 2K

LaserBall
Génial + Insane DPS
+ Good pierce
+ Meta Awesome DPS
Expensive upgrades
Cooldown : 0.5 → 0.08
Range : 15 → 15
Damage : 90 → 400
Pierce : 10 → 10
Bullets : 1 → 1

PowerArmorBall
Génial + Very good DPS
Very low range
Expensive upgrades
Cooldown : 3 → 1.75
Range : 6 → 7
Damage : 1.5K → 50K

Skateboarder
Génial + Summons
+ Cheap placement & upgrades
+ Full AoE
Relatively bad total DPS
Very low range
Cooldown : 1 → 0.8
Range : 5 → 5
Damage : 20 → 300
Special Cooldown : 10 → 0.75

VenomousBall
Génial + Poison
+ Good DPS
Expensive upgrades
Very low range
Cooldown : 0.5 → 0.03
Range : 5 → 5
Damage : 15 → 15

Rare Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

Randonneur
Rare + Cheap placement & upgrades
+ DPS solide
+ Pierce
Cooldown : 1 → 0.5
Range : 10 → 17
Damage : 80 → 100
Bullets : 1 → 7
Pierce : 1 → 1

BoxerBall
Rare + Excellent DPS
Very low range
Cooldown : 0.5 → 0.1
Range : 5 → 5
Damage : 25 → 600

BuildersClubBall
Rare + Stalls enemies with walls
+ Insanely useful
+ Excellent support
Expensive upgrades
Cooldown : 5 → 0.1
Range : 5 → 10
Damage : 50 → 600
Summon : Wall

DaGrungy
Rare + Summons on placement
+ No cooldown
+ Autoclicker + farm units for giga DPS
Not as OP as he seems
Health : 500

FlameBall
Rare + Full AoE
+ Plage solide
+ Burn
+ DPS solide
Cooldown : 2 → 1.25
Range : 10 → 22
Damage : 10 → 25

FrozenBall
Rare + Full AoE
+ Slow
No DPS
- Low Range
Cooldown : 0.5 → 0.1
Range : 8 → 8
Damage : 10 → 30

GrassMan
Rare + Full AoE
+ Massive range
+ Okay DPS
Cooldown : 1 → 0.3
Range : 10 → 30
Damage : 10 → 23

MilitaryBall
Rare + Good if you have a money unit
+ Insane DPS when maxed out
+ Pierce
Expensive upgrades
Cooldown : 0.75 → 0.01
Range : 10 → 25
Damage : 20 → 50
Bullets : 1 → 1
Pierce : 1 → 1

Singe
Rare + Good DPS
Very low range
Cooldown : 1 → 0.04
Range : 5 → 5
Damage : 75 → 130

Novice
Rare + Cheap placement & upgrades
Very low range
Average DPS
Cooldown : 2.5 → 1.25
Range : 4 → 4
Damage : 150 → 2K

PeasantBall
Rare + Farm
Not that good
Cooldown : 1.5 → 1.5
Range : 5 → 5
Income : 100 → 1.25K

Sniper Ball
Rare + Bonne gamme
+ Good pierce
Bad DPS
Expensive upgrades
Cooldown : 4 → 3
Range : 20 → 40
Damage : 250 → 4K
Bullets : 1 → 1
Pierce : 3 → 3

Slinger
Rare + Cheap placement & upgrades
+ Meta Rare DPS
+ Bonne gamme
Very bad on placement
Cooldown : 0.5 → 0.4
Range : 15 → 15
Damage : 90 → 5K

Odd Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

Ball2.0
Impair + Cheap placement & upgrades
Bad DPS
Very low range
Cooldown : 0.5 → 0.5
Range : 6 → 6
Damage : 8 → 512

BeachBall
Impair + Good single-target DPS
+ Meta Odd unit
Needs 2 upgrades to work
Cooldown : 4 → 1.5
Range : 13 → 13
Damage : 500 → 3K

Grug
Impair + Full AoE
+ Cheap placement & upgrades
Garbage DPS
Cooldown : 12 → 8
Range : 15 → 15
Damage : 100 → 500

OldBall
Impair + Cheap placement & upgrades
Bad DPS
Very low range
Cooldown : 2 → 1
Range : 6 → 6
Damage : 50 → 400

PoliceBall
Impair + DPS solide
+ Bonne gamme
+ Cheap placement & upgrades
+ Pierce
+ One of the best Odd units
Cooldown : 1.5 → 0.45
Range : 14 → 30
Damage : 50 → 700
Bullets : 1 → 1
Pierce : 1 → 1

SurvivorBall
Impair + Okay DPS
Very low range
Cooldown : 3 → 2
Range : 5 → 5
Damage : 300 → 2.25K

Normie Rarity Ball TD Units

Unité Rareté Avantages et inconvénients Statistiques

Balle
Normie + Best DPS normie
Useless compared to non-Normies
Cooldown : 1 → 0.35
Range : 5 → 12
Damage : 25 → 100

ElectricBall
Normie + Stuns
+ Actually useful for a normie
+ Best Normie unit
Cooldown : 2.5 → 1.5
Range : 5 → 5
Damage : 20 → 15

FireBall
Normie + Burn
Useless compared to non-Normies
Cooldown : 1.5 → 0.5
Range : 5 → 5
Damage : 20 → 50

IceBall
Normie + Slow
Useless compared to non-Normies
Cooldown : 1 → 0.7
Range : 5 → 5
Damage : 20 → 100

PoisonBall
Normie + Poison
Useless compared to non-Normies
Cooldown : 2 → 1.5
Range : 5 → 5
Damage : 15 → 50

That does it for our Ball Tower Defense units tier list. To get more gems and coins for crates, check out our list of Ball TD codes.

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