Rogue Genesia is a bullet hell roguelike featuring over 40 different Soul Cards that you can unlock and use to clear stages or make a new high score. Each of the Soul Cards provides various buffs and some let you use new attacks. So, to help you pick the best ones, here's a complete tier list covering all the Soul cards in Rogue Genesia.
Tier | Soul Card |
---|---|
S | Arcanist's Staff, Fuuma Shuriken, Katana, Fire Ring, Rift, Rune of Luck |
A | Staff of Storms, Death Aura, Ice Nova, Multi-Handed, Bookworm, Gravity Field, Fractal, Volcanic Fury, Rune of Alacrity |
B | Kunai, Shuriken, Void Wisp, Magic Wand, Ice Spirit, Recursion, Wormhole, Ice Spirit, Light Weight |
C | Rail Gun, Wind Blade, Thunder Staff, Bow, Vine, Concentration, Lightning Spirit, Energizer |
D | Spear, Absolute Focus, Heavy, Accumulation, Castle, Revolution, Rune of Heaviness |
The above tier list provides acomplete overview of each of the weapons, modifiers, and effects currently available in Rogue Genesia. The S-tier ones are the best picks with the highest stats boosts and overpowered weapon abilities, while the D-tier ones are the worst picks, and you should either banish them or avoid them.
Soul Card | Rarity | Pros & Cons |
---|---|---|
![]() Arcanist's Staff (Weapon) | Evolution | + One of the best late-game evolutions, high DPS. + Deals consistent damage over a large area. + Great with low CD, and higher projectile duration. |
![]() Fuuma Shuriken (Weapon) | Evolution | + Very High DPS, long-range projectile weapon. + High single-target damage, with huge attack speed. + Easy to unlock Evolution, with good late-game scaling. |
![]() Fire Ring (Weapon) | Heroic | + Huge AoE with high base damage stats. + Slow CD, but great late-game scaling with ATK Speed. + Strong in the early game, and easy to unlock. |
![]() Katana (Weapon) | Heroic | + One of the best AoE single-target weapons. + Inflicts multiple hits on single targets simultaneously. + Scales very well with ATK Speed and Damage multipliers. |
![]() Rift (Effect) | Synergy | + A mid to late-game synergy, extremely overpowered. + Continuously teleports mobs that get hit by you. + Works exceptionally well with AoE weapons like Fire Ring. |
![]() Rune of Luck (Weapon Modifier) | Ascended | + The most overpowered weapon modifier. + Increases Critical chance by 40%, high DPS boost. + Ensures an almost guaranteed critical hit from every weapon. |
Soul Card | Rarity | Pros & Cons |
---|---|---|
![]() Staff of Storms (Weapon) | Evolution | + Similar to the Arcanist Staff, but deals more chain damage. + High ATK damage and low cooldown, great DPS output. + Great late-game scaling and easy to unlock. |
![]() Death Aura (Weapon) | Epic | + Similar to the Fire Ring, just a weaker version. + Huge AoE and Damage, good and consistent DPS. + Easy to unlock and upgrade. |
![]() Ice Nova (Weapon) | Heroic | + Slow at first, one of the highest ATK Damage weapons. + Great scaling, especially overpowered with modifiers. + Easy to unlock, pairs well with all projectile weapons. |
![]() Multi-Handed (Stats) | Heroic | + Must have upgrade for every projectile weapon. + Provides double to even triple DPS without a downside. + Relatively easy to unlock, and max out. |
![]() Gravity Field (Effect) | Synergy | + One of the strongest effects for AoE builds. + Slows down mobs approaching tremendously. + Great scaling with almost 90% slow debuff. |
![]() Bookworm (Stats) | Heroic | + Essential for long-haul rounds. + Increases EXP gain substantially, throughout gameplay. + Easy to upgrade, can Ascend into higher base EXP gain. |
![]() Fractal (Effect) | Heroic | + Similar to Multihanded, multiples DPS exponentially. + Essential for projectile-based builds. + Can increase projectile DPS about 4x times. |
![]() Rune of Alacrity (Weapon Modifier) | Epic | + A must-have Weapon modifier from most builds. + Increases weapon's ATK SPD by up to 75%. + Can increase DPS by up to 1.75x for projectiles. |
Soul Card | Rarity | Pros & Cons |
---|---|---|
![]() Shuriken (Weapon) | Uncommon | + Easy to unlock, and upgrade. + Reliable projectile weapon with good scaling. - Great at early game. Lack in the late game without evolution. |
![]() Kunai (Weapon) | Rare | + AoE-based projectile weapon, decent DPS. + Relatively easy to unlock and scale. - Dependant on projectile counts. Needs upgrades to scale. |
![]() Magic Wand (Weapon) | Uncommon | + Multi-target weapon with good scaling. + Low DPS at first, increases substantially with projectile count. - Can be difficult to use in a late game on its own. |
![]() Void Wisp (Weapon) | Evolution | + A stronger version of the Void Wisp, with chain DPS. + High DPS, good scaling, but needs attack speed. - Can be difficult to use in a late game on its own. |
![]() Fire Spirit (Weapon Modifier) | Epic | + Ideal weapon modifier for wands and staffs. + Increases DPS significantly, with decent scaling. - DPS doesn't scale, rather ATK remains fixed. |
![]() Ice Spirit (Weapon Modifier) | Uncommon | + Ideal weapon modifier for AoE-based weapons. + Slows enemies hit by almost 51% debuff. - Doesn't provide any DPS, offers only stat debuff. |
![]() Recursion (Stats) | Heroic | + Provides a huge Power multiplier buff. + Scales well with upgrades, especially in the late game. - Doesn't affect much other weapons, majorly to projectiles. |
![]() Wormhole (Effect) | Synergy | + Similar to Rift, but less effective. + Decent defense against most mobs, while preserving DPS. - Lacks scaling, especially in the late game. |
![]() Lightweight (Stats) | Epic | + Provides a significant boost to ATK SPD. + Adds almost double the DPS once unlocked and upgraded. - Can be tough to scale in the late game. |
Soul Card | Rarity | Pros & Cons |
---|---|---|
![]() Rail Gun (Weapon) | Heroic | + Decently high damage with long range. + Deals consistent DPS with decent scaling. - Falls off in the late game due to high CD. |
![]() Wind Blade (Weapon) | Rare | + High ATK damage and consistent DPS. + Easy to unlock and upgrade. Needs evolution. - Lacks late game scaling and a lot of upgrades to be viable. |
![]() Thunder Staff (Weapon) | Rare | + Slow ATK SPD and single target damage. + Chains ATK when mobs are hit. Good in the late game. - Lacks DPS in both early games as well as late. Needs evolution. |
![]() Vine (Effect) | Epic | + Stops mobs from approaching you regardless of type. + Can scale with area size, evolves to stronger soul card. - Cooldown duration is very slow. Lacks in the late game. |
![]() Bow (Weapon) | Uncommon | + Decent single-target projectile-based weapon. + DPS is consistent and lacks AoE. - Very much dependant on the projectile count. |
![]() Concentration (Weapon Modifier) | Rare | + Increases DMG by almost 80% at max level. + Ideal for all kinds of weapons, apart from AoE. - Decreases range by 25% at max level. |
![]() Thunder Spirit (Weapon Modifier) | Heroic | + Similar to the Fire Spirit, deals chain damage. + Doesn't scale well, and requires multiple projectiles to work. - The DPS value is fixed and doesn't increase much. |
![]() Energizer (Weapon Modifier) | Rare | + Similar to concentration, increases DMG substantially. + Works well with AoE weapons, but not with others. - Decreases projectile weapons' viability. |
Soul Card | Rarity | Pros & Cons |
---|---|---|
![]() Spear (Weapon) | Uncommon | + Close-ranged melee weapon, with decent range. - Lacks late game scaling, and DPS is subpar. - Doesn't lead to any viable evolutions. |
![]() Absolute Focus (Stats) | Heroic | + Increases Critical Damage to up to 500%. - Decreases Critical Chance significantly (up to 50%). - Hard to unlock because of requirements. |
![]() Accumulation (Stats) | Heroic | + Provide decent buffs to projectile weapons. - Doesn't provide any buff to AoE or other weapons. - Can be detrimental if you're building ATK speed build. |
![]() Castle (Stats) | Epic | + Provides a significant buff to defense, useful in the early game. - Doesn't scale well without additional defense buffs. - Stat buffs start lacking in the late game. |
![]() Heavy (Stats) | Heroic | + Increases DPS significantly, as well as DMG multipers. - Decreases ATK Speed heavily. - Lacks viability for most top-tier weapons. |
![]() Revolution (Effect) | Heroic | + Can instakill almost any normal mob under 20% HP. - Doesn't work well without AoE weapons. - Starts lacking in later games, especially against Elite Mobs. |
![]() Rune of Heaviness (Weapon Modifier) | Epic | + Provide DPS buff, knockback, and damage multiplier to all projectiles. - Not ideal for ATK Speed or projectile builds. - Not viable for late game as the stat buffs are subpar. |
For more on Rogue Genesia, check out Rogue Genesia Best Builds on Pro Game Guides!