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MarkerBased AR Sample using OpenCV for Unity

This asset is the Augmented Reality Sample that detect and recognize markers and display 3d model in WebCamTexture in real-time.

http://u3d.as/content/enox-software/marker-based-ar-sample

Code is the rewrite of https://github.com/MasteringOpenCV/code/tree/master/Chapter2_iPhoneAR using the "OpenCV for Unity".

・Texture2DMarkerBasedARSample - By detecting the marker from Texture2D, display AR model.

・WebCamTextureMarkerBasedARSample - By detecting a marker from WebCamTexture, display AR model in real time.

What's New in the Latest Version 1.1.9

Last updated on Feb 12, 2017 1.1.9
[Common]Fixed WebCamTextureToMatHelper.cs.(flipVertical and flipHorizontal flag)

1.1.8
[WebGL]Added WebGL(beta) support.(Unity5.3 or later)

1.1.7
[Common]Changed namespace to OpenCVMarkerBasedAR.( To avoid namespace and classname conflict.)
[Common]Fixed CS0618 warnings: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'.

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